Close
Close
Browse Categories
$ to $
Free Stuff
 Follow Your Favorites!
NotificationsSign in to get custom notifications of new products!















Keywords
schedule   Remove Search Term
Advanced Search

pixel_trans.gif
pixel_trans.gif
Products found in this section... Sort by: 
 Title    Publisher    Price  
Onyx Path 2013-2014 Publishing Schedule

Onyx Path 2013-2014 Publishing Schedule


Dare To Walk The Onyx Path This brochure contains: An intro letter from Rich Thomas, founder of Onyx Path Publishing, that describes the Onyx Path business model and how the company is re-energizing the WW game lines. A look at the past year's worth of projects by gameline. The August 2013 to August 2014 schedule, including brief descriptions of the projects and their estimated release months. ...   [click here for more]
Onyx Path Publishing   FREE 

Buy Now  
The Schedule : Stockart Background

The Schedule : Stockart Background


With this installment in this product line I continue to work on a palette of original and affordable stockart for personal and commercial projects of publishers and gamers alike. The image presented here is a simple background featuring a blackboard with a kind of schedule in a hallway.   The Pack contains: 1 PDF with a preview image (75% size) and the license agreement. 1 PNG image. The...   [click here for more]
Christian Hollnbuchner  $2.95

Add to DriveThruRPG.com Order  
Night City

Night City


You can hear them moving up fast; faster than your meat legs can carry you. There's a snick as they pop the rippers and move in for the kill; you flatten against the alley wall, and brace your Minami against the slick, slimy stone. It's now or never, you think, slamming back the bolt and offering up a prayer to whatever dark and nameless gods might be listening. Maybe if you'd known this was Blood...   [click here for more]
R. Talsorian Games Inc.  $11.00

Add to DriveThruRPG.com Order  
For the Greater Good

For the Greater Good


Welcome to what is easily the most controversial of the twenty-some odd Villains and Vigilantes adventures currently in print. For the Greater Good will no doubt anger and upset many people who read it. That is precisely why I approved it for V&V; and that is why I suspect Fantasy Games Unlimited is publishing it. Hopefully, it will provoke thought and discussion as well. Currently there are...   [click here for more]
Fantasy Games Unlimited  $3.92

Add to DriveThruRPG.com Order  
Ships of the Fleet Volume 3: CEGA

Ships of the Fleet Volume 3: CEGA


Ships of CEGAis a Silhouette sourcebook for Dream Pod 9's exciting Jovian Chronicles science fiction game. This manual covers three common warships of the CEGA Navy (an area defense boat, a marine assault vessel and a carrier) with precise and detailed texts, backed by extensive illustrations and schematics. Each ship is thoroughly detailed with full deck plans and layout diagrams. All main...   [click here for more]
Dream Pod 9  $22.95 $6.89

Add to DriveThruRPG.com Order  
Ships of the Fleet Volume 1: JC

Ships of the Fleet Volume 1: JC


Ships of the Jovian Confederation(tm) is a Silhouette(tm) sourcebook for Dream Pod 9's exciting Jovian Chronicles(tm) science fiction game. This manual covers three common warships of the Jovian Armed Forces ( a destroyer, a patrol carrier and a supply tender ) with precise and detailed texts, backed by extensive illustrations and schematics. Each ship is thoroughly detailed with...   [click here for more]
Dream Pod 9  $20.95 $6.29

Add to DriveThruRPG.com Order  
Alchemy & Herbalists v3.5

Alchemy & Herbalists v3.5


by Steven Schend The wonders of alchemy and the earthy goodness of herbalism have long been a draw in fantasy games. Alchemy & Herbalists takes these core elementals of medieval fantasy and brings them to life within the d20 rules. Updated for v3.5, A&H provides everything players and Game Masters need to incorporate alchemy and herbalism...   [click here for more]
Bastion Press  $9.99

Add to DriveThruRPG.com Order  
Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)

Book of Challenges: Dungeon Rooms, Puzzles, and Traps (3e)


Danger Around Every Corner and Behind Every Screen! The greatest threat to any adventuring party is a devious Dungeon Master. This book is spring-loaded with ideas, both subtle and sinister, that will ensure every gaming session is appropriately hazardous, including: Over fifty encounters designed to be dropped into any campaign. Scalable scenarios that can be pitted against characters...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
FRC1 Ruins of Adventure (1e)

FRC1 Ruins of Adventure (1e)


A great evil force descended on the town of Phlan years ago. The townspeople were all either killed or driven away, and Phlan became (literally) a ghost town. Fifty years later, the survivors are ready to reclaim their town. But they need a band of strong and brave adventurers to lead the fight-they need you. Ruins of Adventure is a set of connected short adventures written by James Ward, David...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
FRC2 Curse of the Azure Bonds (1e/2e)

FRC2 Curse of the Azure Bonds (1e/2e)


Day breaks, and the crowing of a distant rooster wakes you from an all-too-short sleep. Another day for adventure, you think as you arise - but then you stop short. You, and all of your companions, have an elaborate blue tattoo covering most of your sword arm! And there is more to these marks than a drunken prank. As you try to find out the source and meaning of your new adornment, you...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
FRA1 Storm Riders (2e)

FRA1 Storm Riders (2e)


The Horde is riding! The mountains rumble under the thundering hoofbeats of 40,000 barbaric horsemen. When the player characters find themselves in their path they have no choice except to flee. Their journey takes them into the forbidden Kingdom of Ra-Khati, a land of ancient mysteries and untold wealth nestled deep within the Katakoro Mountains. As honored guests they are invited to partake...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Hellgate Keep (2e)

Hellgate Keep (2e)


Hellgate Keep-a name that once make the boldest of heroes shudder in fear-was long ago known as the fair citadel of Ascalhorn, a have for elves and humans. Then a demonic horde of baatezu and tanar'ri destroyed all remnants of real civilization and turned it into a den of malevolence. Today, the citadel lies ruined. The Mistmaster and the Harpers destroyed the keep and ended its centuries-long reign...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Al-Qadim: Arabian Adventures (2e)

Al-Qadim: Arabian Adventures (2e)


We (Wizards) recognize that some of the legacy content available on this website does not reflect the values of the Dungeons & Dragons franchise today. Some older content may reflect ethnic, racial, and gender prejudice that were commonplace in American society at that time. These depictions were wrong then and are wrong today. This content is presented as it was originally created, because...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
ALQ2 Assassin Mountain (2e)

ALQ2 Assassin Mountain (2e)


The Caliph of Shadows awaits!  The Assassins of Zakhara strike in silence and from darkness, certain of their faith and the rightness of their cause. The slayers carry out the orders of their Grandfather assassin, never questioning his wisdom or direction. Assassin Mountain is the DM's guide to the secrets and objectives of the assassins. Captured inside this Sourcebox, you'll find new information...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
DL1 Dragons of Despair (1e)

DL1 Dragons of Despair (1e)


You stand on the road east of Solace, tired from five years of adventuring, from a fruitless search for lost clerical magic. You know the old proverb that claims "You must return to find what you left to seek," but the saying never really made sense. Soon, however, it will. For the world of Krynn is not the same: refugees stream out of the northernmost human lands, telling horrible tales. An invading...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Player's Secrets of Hogunmark (2e)

Player's Secrets of Hogunmark (2e)


The Hogunmarkdomain sourcebook details the people, land, customs, and culture of Hogunmark, a Rjurik domain on Cerilia's northern frontier. Queen Freila, the ruler described in The Rjurik Highlandsaccessory, has died, leaving the domain without a clear successor. This book assumes your player character (PC) is one of her six landed jarls (though you can play a different type of character if you choose)....   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
DMGR9 Of Ships and the Sea (2e)

DMGR9 Of Ships and the Sea (2e)


The open sea, primal and unknown, beckons.   Of Ships and the Sea is packed with information on the ships of the AD&D game, rules for sailing them to exotic lands, and two system for conducting naval combat. The action extends below the waves, too, as this book also reveals the secrets of underwater adventuring and exploration-rules for travelling, fighting, and casting...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
Player's Secrets of Stjordvik (2e)

Player's Secrets of Stjordvik (2e)


Stjordvik is a domain teetering on the brink of economic collapse, but rich in resources that could inject fresh life into the royal treasury. The land is politically fragmented by provincial jarls who go their own way rather than heed their king, but at the same time populated by freemen who disdain those petty power-seekers. For centuries the Great Oak Wall along the northern and western borders...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
MC2 Monstrous Compendium Volume Two (2e)

MC2 Monstrous Compendium Volume Two (2e)


The other half of the core monsters for AD&D 2e, originally released as looseleaf sheets to fit in the original Monstrous Compendium binder. Product History MC2: Monstrous Compendium Volume Two (1989) is the second monster manual for AD&D 2e. It was published in August 1989. Moving Toward AD&D 2e. During the AD&D 1e era (1977-1989), TSR...   [click here for more]
Wizards of the Coast  $4.99 $3.99

Add to DriveThruRPG.com Order  
Evil Tide (2e)

Evil Tide (2e)


YOU SHOULD BE AFRAID OF THE WATER... When the sun sinks low, the sea devils rise dripping from the dark waves. They swarm like sharks, lethal and unstoppable. Death glints like a promise in their rabid eyes, and the blood of their prey paints their claws and teeth scarlet. Night after night they come, slaying all who stand in their way. Their sudden raids have devastated the island, bringing fishing...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
S2 White Plume Mountain (1e)

S2 White Plume Mountain (1e)


White Plume Mountain has always been a subject of superstitious awe to the neighboring villagers. People still travel many miles to gaze upon this natural wonder, though few will approach it closely, as it is reputed to be the haunt of various demons and devils. This adventure contains background information, referee's notes, player aids, a complete map level, and a cutaway view of the mountain...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Tale of the Comet (2e)

Tale of the Comet (2e)


Strange lights in the sky, prophecies of doom, and a threat unlike any other draw the heroes to Aston Point. In this small frontier town, the fate of the world will be decided. If the heroes and their strange new allies defeat the invaders, they must then pass through a portal to another battleground, a metal city on a far-distant world, where aliens fight desperately against death machines that threaten...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
The Rod of Seven Parts (2e)

The Rod of Seven Parts (2e)


Stirrings of an ageless war between Law and Chaos are drawing you into an epic adventure! A Struggle More Savage than Good vs. Evil Imagine a time before the words Good and Evil had meaning, a day when the world was young. Discover an ancient conflict that predates the stars. It was in these days that Law and Chaos forged worlds out of nothingness; their war began while the cosmos was yet unfinished....   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
DA4 The Duchy of Ten (Basic)

DA4 The Duchy of Ten (Basic)


The Well of Souls. . . That's what Zugzul babe the Afridhi call the evil artifact that he had taught them to make. They must call it the Well of Souls, and they must carry it before them into every battle? and they would be mighty. Thus said the god of the Afridhi, Zugzul the One. So the Afridhi did as they were bade. Seeking the volcano called the Hill of the Hammer in the far Barrens of Karsh,...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
B11 King's Festival (Basic)

B11 King's Festival (Basic)


Someone has "borrowed" a cleric, and without him, the fabled King's Festival cannot go on. Unfortunately, it looks like the orcs have him, and your characters must rescue him. A great learning adventure, King's Festival provides players and DMs with a valuable introduction to fantasy role-playing in the land of Karameikos. Full of helpful hints for the players and the DM, this module also provides...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Psionic Artifacts of Athas (2e)

Psionic Artifacts of Athas (2e)


"Life-shapes are the wondrous tools of our ancient past. They are our heritage, our birthright. Cast off the dead. Use not the unliving tool. Our ancient glory can only be restored by embracing life, not death."  "We are all that is left. We hold in our hands the fate of our people. The Rhul-thaun are the true fruit of the rhulisti tree. The life-shapes are what set us above the other races. Only...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
CGR1 The Complete Spacefarers Handbook (2e)

CGR1 The Complete Spacefarers Handbook (2e)


Out of the depths of wildspace come astonishing new ideas for SPELLJAMMER campaigns. Now you can create player characters from the nonhuman races of the giff, dracons, scro, grommams, and more. Equip you characters with kits like the Corsair, War Mage, and Aperusa. Then add some new space-oriented proficiencies and equipment, enlist your character in a spacefaring organization, and head off into the...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
The Great Modron March (2e)

The Great Modron March (2e)


THE NEXT MARCH WASN'T DUE FOR ANOTHER 189 YEARS. TRY TELLING THAT TO THE MODRONS!   On a regular schedule, the Great Modron March spills out of Mechanus, and the lawful automatons files their way around the Great Ring. No one knows why they do it, but everyone stays out of their way - because when the modrons march, they'll walk right over a berk who doesn't know enough to move...   [click here for more]
Wizards of the Coast  $12.99

Add to DriveThruRPG.com Order  
Sea of Blood (2e)

Sea of Blood (2e)


"Every land to drown in the avenging sea of blood" —from the Prophecy of the Deep Mother The deep sea holds many perils, some known, some secret, some merely hungry — and some outright evil. Those who live on dry land speak in whispers of the dreadful City of Abiding Hunger, where sea devils cavort in the court of their king, awful rites pay homage to a brutal shark god, and desperate refugees...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Moonlight Madness (2e)

Moonlight Madness (2e)


The moon rises, and you feel yourself start to change. Fur sprouts from your palms, your fingers turn to claws, and a howl rips from your throat. Your clothes shred and tear as your Other Self breaks free.. Moonlight Madness follows the exploits of six unlucky heroes trying to free themselves of the curse of lycanthropy while evading a full-scale werewolf hunt led by a crusading paladin and his...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Champions of Mystara: Heroes of the Princess Ark (Basic)

Champions of Mystara: Heroes of the Princess Ark (Basic)


Two maps are of select area of Mystara (Sind and the Serpent Peninsula, far to the west of the KW) and two are of the Princess Ark. The eight cardstock plates have various skyships detailed on them. The "Heroes of the Princess Ark" book summarizes the Dragon Magazine serial, "Voyage of the Princess Ark", and gives information about the skyship, its crew, and campaigns based on it. The Designer's...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
DLA3 Dragon's Rest (2e)

DLA3 Dragon's Rest (2e)


Your heroes find themselves on a demi-planar island in the Ethereal void, where a mysterious god enlists their help in his scheme to stop Erestem (Takhisis). The heroes must journey through space and time to recover the powerful cindergemsand forge a weapon to destroy Erestem. If your heroes fail, Erestem's evil minions will invade Taladas and destroy the Orthlox (Uninvolved) dragons, which...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Warriors of Heaven (2e)

Warriors of Heaven (2e)


This book sheds new light on the powerful and majestic celestials, guardians of the Upper Planes and empyreal enemies of evil. Players can design their own celestial characters and take the fight to those denizens of darkness, the fiends! This accessory includes the following: Celestial Races. All of the information you need to design and play celestial characters: aasimon, aasimar, archons, asuras,...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
Greyhawk: Return of the Eight (2e)

Greyhawk: Return of the Eight (2e)


It begins the night a dragon falls on an off-duty adventurer. Fortunately, it's a small dragon. Unfortunately, it's connected to a big problem. Make that a huge problem: The survival of a well-known wizard belonging to the Circle of Five is at stake, but that's not the worst of it. Evil forces are attempting to infiltrate a secret fortress and unlock vast magical power, but that's not the worst,...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Chronomancer (2e)

Chronomancer (2e)


You have all the time in the world—and now you don't. The final and most dangerous fantasy frontier lies not in space, but in time! At last, the dimension of Time is open to those few wizards who would risk everything, even their very existence, to visit ancient and forgotten lands or see the unbelievable wonders and horrors of the future. These few wizards are Chronomancers, and this 96-page AD&D...   [click here for more]
Wizards of the Coast  $9.99 $5.99

Add to DriveThruRPG.com Order  
The Forgotten Terror (2e)

The Forgotten Terror (2e)


A knife flashes in the darkness. You never see the face of your attacker. The adventure begins. Their spirits trapped by a cursed magical weapon, the heroes find themselves imprisoned on the surreal domain of Aggarath. Here they must explore the mind of Chardath Spulzeer, the insane lord of the realm. Somewhere in his shattered dreams and tormented memories lie secrets that may enable the...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Powers & Pantheons (2e)

Powers & Pantheons (2e)


The second volume of the series detailing the gods and their avatars of the Realms continues where Faiths & Avatars left off. It contains information on gods, their followers' religious orders, temple floor plans, and much more. This is essential gaming material for the campaign setting. Product History Powers & Pantheons (1997), by Eric L. Boyd, is the second deity...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
FOR13 Secrets of the Magister (2e)

FOR13 Secrets of the Magister (2e)


The Magister of Mystra is one of the most mysterious—and misunderstood—beings in the Forgotten Realms. Some say the Magister is simply the most powerful mortal mage in all of Toril. Perhaps, but there is something more, something unique, about being so touched by the Mother of All Magic. Regardless, the mages of Faerûn foll up their sleeves and craft spells and items that they hope will empower...   [click here for more]
Wizards of the Coast  $9.99 $5.99

Add to DriveThruRPG.com Order  
Lands of Intrigue (2e)

Lands of Intrigue (2e)


Greetings kind travelers! The roads south to the Lands of Intrigue are long and dusty indeed, but they are roads to greatness and glory for merchants, adventurers, and scholars all. Folk with mettle enough to brave these lands will be challenged and astounded by forms of power, magic, and culture that are found nowhere else in Faerun. Developed from out-of-print material originally found in FR3...   [click here for more]
Wizards of the Coast  $7.99

Add to DriveThruRPG.com Order  
Cormanthyr: Empire of the Elves (2e)

Cormanthyr: Empire of the Elves (2e)


Step into the past of 650 DR and experience the sights, sounds, and innumerable wonders of fabled Myth Drannor at its height. Walk the wooded glades of Cormanthyr, the last major elven empire on Faerun, and discover marvelous secrets lost to the Realms of the present day. This Arcane Age campaign expansion for the Forgotten Realms setting contains all the information necessary to begin either a...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
Castle Spulzeer (2e)

Castle Spulzeer (2e)


An omnious encounter with a fortuneteller sends a party of adventurers on a 200-mile journey across the Lands of Intrigue. While traveling throught the towns and terrain (detailed here for the first time) that lie in their path, they hear rumors and obtain clues about their mission. Their ultimate destination is Castle Spulzeer, a once proud stronghold that has become a den of terror. When the heroes...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Volo's Guide to the Dalelands (2e)

Volo's Guide to the Dalelands (2e)


Behold the newest, brightest, and perhaps best travel guide by the world-walking, all-seeing Volo! Fresh from recounting the splendors of Cormyr, the Forest Kingdom, and circumnavigating all of Toril in a bold and wondrous adventure that none have equaled for its haste and humor, the tireless Volo has come at last to the beautiful Dales of the Dragonreach in the Heartlands of the Realms and set forth...   [click here for more]
Wizards of the Coast  $9.99

Add to DriveThruRPG.com Order  
For Duty & Deity (2e)

For Duty & Deity (2e)


For over a decade, mystery has surrounded the fate of the lost goddess of trade and wealth, Waukeen. The Golden Lady disappeared during the Time of Troubles and has not been heard from since. Now, in Marpenoth in the Year of the Tankard (1370 DR), a young prophet suffers from disturbing, divine visions that reveal a beautiful, golden-tressed woman imprisoned on a far plane of existence by some great...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Undermountain: Stardock (2e)

Undermountain: Stardock (2e)


Had I not seen the chaos that ensued,I would never have believed the tale Shadowdale's sage wove for me that day...Who would have believed that anything had the power to rip Halaster Blackcloak bodily from his Undermountain? Who again could predict the maelstrom of dangers that a dungeon gone made would unleash upon an unsuspecting Realms? It is thanks to the brave and noble souls who dared reach...   [click here for more]
Wizards of the Coast  $4.99

Add to DriveThruRPG.com Order  
Cartoforge

Cartoforge


Cartoforge Puts the Power of Creation In your Hands. Cartoforge is a revolutionary new tool for Gamemasters, allowing the creation of Adventures whenever and wherever inspiration strikes using a Palm Powered PDA. Gamemasters can create Adventures on their schedule, fleshing out the details in their spare time. Simply create the adventure scene by scene, then use...   [click here for more]
Digital Alchemy  $29.95 $9.95

Add to DriveThruRPG.com Order  
Creature Weekly Volume 1

Creature Weekly Volume 1


Octavirate Games presents Creature Weekly, a pack of new monsters available for download each Wednesday. Need new challenges, adversaries and allies? We have you covered. Each entry is illustrated and features variant rules support and genre adjustment information so you can easily fit the creatures into your campaign, whether it is set in the wilds of a medieval empire, the streets of a modern metropolis...   [click here for more]
Octavirate Games  $4.00

Add to DriveThruRPG.com Order  
Creature Weekly Volume 2

Creature Weekly Volume 2


Octavirate Games presents Creature Weekly, a pack of new monsters available for download each Wednesday. Need new challenges, adversaries and allies? We have you covered. Each entry is illustrated and features variant rules support and genre adjustment information so you can easily fit the creatures into your campaign, whether it is set in the wilds of a medieval empire, the streets of a modern metropolis...   [click here for more]
Octavirate Games  $4.00

Add to DriveThruRPG.com Order  
Creature Weekly Volume 3

Creature Weekly Volume 3


Octavirate Games presents Creature Weekly, a pack of new monsters available for download each Wednesday. Need new challenges, adversaries and allies? We have you covered. Each entry is illustrated and features variant rules support and genre adjustment information so you can easily fit the creatures into your campaign, whether it is set in the wilds of a medieval empire, the streets of a modern metropolis...   [click here for more]
Octavirate Games  $4.00

Add to DriveThruRPG.com Order  
Creature Weekly Volume 4

Creature Weekly Volume 4


Octavirate Games presents Creature Weekly, a pack of new monsters available for download each Wednesday. Need new challenges, adversaries and allies? We have you covered. Each entry is illustrated and features variant rules support and genre adjustment information so you can easily fit the creatures into your campaign, whether it is set in the wilds of a medieval empire, the streets of a modern metropolis...   [click here for more]
Octavirate Games  $4.00

Add to DriveThruRPG.com Order  
Creature Weekly Volume 5

Creature Weekly Volume 5


Octavirate Games presents Creature Weekly, a pack of new monsters available for download each Wednesday. Need new challenges, adversaries and allies? We have you covered. Each entry is illustrated and features variant rules support and genre adjustment information so you can easily fit the creatures into your campaign, whether it is set in the wilds of a medieval empire, the streets of a modern metropolis...   [click here for more]
Octavirate Games  $4.00

Add to DriveThruRPG.com Order  
Displaying 1 to 50 (of 346 items) Result Pages:  1  2  3  4  5  6  7  [Next >>] 
Select Page Number

  Lords Over the Damned: Ventrue