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"A.P.P.L.E." A POST-PONED LOOTING ENGINE

"A.P.P.L.E." A POST-PONED LOOTING ENGINE


A.P.P.L.E.” (Quotemarks included) works like a loot in hindsight. Its purpose: prevent you from rolling 50 dice every time you kill a minor enemy -breaking the immersion looking at time-consuming tables and resources (for those like me, who have little time to play solo or GM-less games.) Download the image, or buy...   [click here for more]
Hogash  Pay What You Want

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"Archaeologist in Need" One-Shot Adventure PDF

"Archaeologist in Need" One-Shot Adventure PDF


PDF-Only Version Archaeologist in Need:  A simple escort gone terribly wrong. Upon inspecting the monolith, something goes wrong. The archeologist is the key and the only hope the party has of shutting down this dangerous construct. Perhaps the party will uncover the true nature of this monolith if they can succeed, or maybe they will uncover an optional final phase of the dangers....   [click here for more]
Nicholas' Magical Mercantile  Pay What You Want

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"Assault on Klagdon Keep" One-Shot Adventure PDF

"Assault on Klagdon Keep" One-Shot Adventure PDF


Assault on Klagdon Keep: This 5e compatible adventure is great for groups of new players, veterans, or just overall murderhobos to fight and pass judgment. A level 5 adventure with a twist. "A state of emergency for the realms under the Council of Kings: one royal, bearing one of the Crowns of the One-Hundred Kings, has gone rogue. A unit of valued and reputable citizens in good favor...   [click here for more]
Nicholas' Magical Mercantile  Pay What You Want

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"England Expects..." CORE RULES

"England Expects..." CORE RULES


This simple set of card- and dice-driven “Fast-Play” rules is designed for use in re-fighting naval battles in the ‘Age of Sail’ (early 1700s to early 1800s), involving small or large numbers of ships, in a tabletop situation. The game is meant to be played by two or more players, each having control of one or more three ship ‘Squadrons’. The whole ‘Fleet’ may comprise of a variable...   [click here for more]
Studio7aUK  Pay What You Want

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"England Expects..." MINI-CAMPAIGN#1... SUFFREN vs. HUGHES

"England Expects..." MINI-CAMPAIGN#1... SUFFREN vs. HUGHES


This scenario is based upon the protracted hostilities between Britain and France in India over the course of two years during the time of the American War of Independence.  There were five battles of note during this period, fought between the French admiral Bailli de Suffren and the British admiral Sir Edward Hughes in the Indian Ocean between February 1782 and June 1783.  Each battle is designed...   [click here for more]
Studio7aUK  Pay What You Want

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"England Expects..." SCENARIO #1... SPIRIT

"England Expects..." SCENARIO #1... SPIRIT


On the 21st October 1805 the combined fleets of France and Spain, under the command of Admiral Villeneuve, finally left Cadiz harbor to face the British fleet led by Admiral Lord Nelson. This scenario is the First in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. * * * ...   [click here for more]
Studio7aUK  Pay What You Want

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"England Expects..." SCENARIO #2... CHESAPEAKE

"England Expects..." SCENARIO #2... CHESAPEAKE


The American War of Independence is well into its 5th year when the British supply fleet heading for Yorktown, Virginia, are halted by a French fleet in Chesapeake Bay. The ensuing battle has ramifications for the future of the British and Continental Armies. This scenario is the Second in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK. * * *...   [click here for more]
Studio7aUK  Pay What You Want

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"England Expects..." SCENARIO #3... NILE

"England Expects..." SCENARIO #3... NILE


Napoleon Bonaparte has taken an expeditionary force into Egypt, and Great Britain vehemently objects. Lord Nelson is dispatched to locate and sink the French Mediterranean fleet... And... He did - on both counts! This scenario is the Third in a series planned to compliment the “England Expects...” naval wargame rules by Studio7aUK.   * * * ...   [click here for more]
Studio7aUK  Pay What You Want

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"Forest of Fear: The Dragon's Reign"

"Forest of Fear: The Dragon's Reign"


This map pack. It presents 1 map for Forest, each with different times, for a total of 8 maps. Download all of them as one. PDF, You can save all the maps at once an easy clicks. The versions include: Day & Night Gridded and Gridless Rain & no rain For printing License...   [click here for more]
Play1up  Pay What You Want

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"Grave-Robbing, A Primer" One-Shot Adventure PDF

"Grave-Robbing, A Primer" One-Shot Adventure PDF


Grave-Robbing, A Primer: A 5e compatible desert fantasy adventure with options for either a level 3 or a level 6 party. A collection of mercenaries, grave-robbers, and vagabonds are all gathered with the promise of gold upon delivery. The party must successfully navigate the dangerous Red Desert, locate a newly scouted monolith of immense size, and find a way inside in order to loot...   [click here for more]
Nicholas' Magical Mercantile  Pay What You Want

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"The Christmas Files"

"The Christmas Files"


In this book, there are three one-page City Of Mist cases each one themed around Christmas. Designed to be short one-shots that can be easily put into a pre-existing campaign or which can be expanded. Along the way, a villain is trying his best to break a curse holding him in limbo for years. ...   [click here for more]
Son of Oak Game Studio  Pay What You Want

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"The Quest of the Claw" RPG Comic Final Issue 10-11

"The Quest of the Claw" RPG Comic Final Issue 10-11


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 1

"The Quest of the Claw" RPG Comic Issue 1


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 2

"The Quest of the Claw" RPG Comic Issue 2


Part 2 of the Role-playing Comic, :Quest of the Claw: in which QuRP gets thrown out by his Master and goes in search of adventurers! ...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 3

"The Quest of the Claw" RPG Comic Issue 3


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 4

"The Quest of the Claw" RPG Comic Issue 4


In 1983 I was a bright and wide-eyed individual and was new to the work force and the curious hobby of role-playing games. I became a founding member of a Brisbane-based club called Queensland Role Players (QRP) and, when the club committee discovered I could draw, I was asked to create a mascot for QRP and came u with a young apprentice wizard called QuRP. Many months after drawing QuRP I began...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 5

"The Quest of the Claw" RPG Comic Issue 5


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 6

"The Quest of the Claw" RPG Comic Issue 6


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 7 and 8

"The Quest of the Claw" RPG Comic Issue 7 and 8


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The Quest of the Claw" RPG Comic Issue 9

"The Quest of the Claw" RPG Comic Issue 9


QOTC was featured in a club newsletter and later published in the student guild newspaper of the Queensland University of Technology. It was the first thing related to role-playing that I ever got paid for. After its appearance in the student paper it vanished into my archives and it was only recently that an old friend of mine, Wesley Kublick (whom I had not seen for over 30 years) visited Brisbane...   [click here for more]
Friends of Eldoria  Pay What You Want

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"The" Bellfounder Class (Third-Party Mörk Borg Publication)

"The" Bellfounder Class (Third-Party Mörk Borg Publication)


You have heard the death knell of the world. The foundry was your escape, until you found “The” bells. The resonance has the power to change everything. You know it. Even you… The Bellfounder is a class for the MÖRK BORG roleplaying game that wields powerful magical bells forged by their own hand. Hopefully, they can master them before they fall to the resonance.  This class was...   [click here for more]
Wayward Polyhedral  Pay What You Want

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"Were" Have the Good Brothers Gone?

"Were" Have the Good Brothers Gone?


This is a short encounter "mission" that is systemless and scalable for about any level of PCs in any OSR-style game. The design is deliberately vague in several areas to make it easy to "tweak & toss" into your current campaign. Perfect for when the party goes "left" when you expected them to go "right", any GM/DM/Judge can easily drop this into the current campaign. The idea behind this Tweak...   [click here for more]
Frugal GM  Pay What You Want

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#BeatTheSquamous

#BeatTheSquamous


They Are The Squamous They were once humanoid like anyone else... healthy, living tissue with their own futures and destiny, but something went wrong. A glitch in the genetics, an outside influence, a combination of factors, no one is sure. Now, they're the opposite of healthy. They hide in communities and societies, destroying those that come in contact with them and rendering the healthy into...   [click here for more]
Dakkar Unlimited  Pay What You Want

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#DreamMingle

#DreamMingle


#Dream(Mingle) is a freeform larp played alone or with friends using a webcam or mobile phone cam with the intention of sharing it online to see what stories you can create. It is greatly inspired by Banana Chan’s They’re Onto Me and Jared Sorenson’s Lacuna: The Birth of Mystery and the Girl from Blue City, and draws inspiration from movies such as Satoshi Kon’s Paprika and Tarsem Singh’s...   [click here for more]
Tobie Abad  Pay What You Want

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#iHunt: The RPG Zine 01 - Moving On Up

#iHunt: The RPG Zine 01 - Moving On Up


Moving On Up is the first in a series of "Zine Supplements" for #iHunt: The RPG. Or as we'd like to call them, "Zupplements." Moving On Up is a book of play options for advancement and class mobility in #iHunt: The RPG.  Discussion on how promotion and class mobility actually work in the world of #iHunt. Which is to say... not as advertised on the tin.  New Stunts: For characters...   [click here for more]
Machine Age Productions  Pay What You Want

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#iHunt: The RPG Zine 11 - The Book of Hours

#iHunt: The RPG Zine 11 - The Book of Hours


Book of Hours is the eleventh in a series of "Zine Supplements" for #iHunt: The RPG. Or as we'd like to call them, "Zupplements." This one is a guide to some of the mystical background of the #iHunt setting. Specifically, it deals with three "blood saints," mythological beings that aren't so mythological to the vampires that venerate them. Inside, you'll find cults, practices, beliefs, example...   [click here for more]
Machine Age Productions  Pay What You Want

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#iHunt: The RPG Zine 17 - Lyzzy Burns Takeover: Loving Everyone in the Gig Economy

#iHunt: The RPG Zine 17 - Lyzzy Burns Takeover: Loving Everyone in the Gig Economy


Happy Valentine's Day!  Welcome to our 27 page bonus zine for February! This month, supernatural romance author Lyzzy Burns takes over to show us all about smooching, hooking up, and being a little messy in the world of #iHunt. Inside, you'll find:  A short! A little teaser, a short story about an #iHunter and her demon lover to show you what's in store.  A romance story generator. Take a romance....   [click here for more]
Machine Age Productions  Pay What You Want

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#JustNecromancerThings

#JustNecromancerThings


Welcome back to Stirsflal, a town so close to the edge of Sylvania that they suffer the undead. Help a Necromancess find true love! Usable with any d100 medieval fantasy roll-under system like WFRP or Zweihander. This is finished, but of course will receive updates as needed. It has not been officially playtested, though I'm confident it's playable and survivable. Please try it out and tell me...   [click here for more]
ZWEIHANDER Games  Pay What You Want

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'Lofi Bards': Lost & Found Expansion

'Lofi Bards': Lost & Found Expansion


This expansion is the first piece of post-release content for 'Lofi Bards (To Study and Relax To)'! If you haven't played 'Lofi Bards' already, you can get it here! LOST & FOUND EXPANSION Before 'Lofi Bards' was the fully fledged 100+ page game that it is today, it started life as a 5-page micro-rpg. The original game had a small collection of Artifacts...   [click here for more]
Ross Eaglesham  Pay What You Want

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(5e) Lair of the Lightsbane

(5e) Lair of the Lightsbane


Deep in the Anthorian Bordlerlands, the town of Nowhere is a place where many adventurers have made their base of operations. It’s said to be safe behind the walls. A place to restock, rest, and spend the treasures plundered in this wild and savage region. But all is not as it appears, and you have woken up in a small dank cell, your mind fogged, your weapons gone and a dark cult intends you to be...   [click here for more]
Geek Fight Club  Pay What You Want

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(5E) Marksman

(5E) Marksman


Strike your foes at a distance. ENHANCE THIS PRODUCT When you pay for this product rather than download it for free, we will provide additional information for free once it meets the following goals: $150 in sales (100% achieved): Thanks to all who led the way toward this achievement.  The updated version contains magic items, background variants,...   [click here for more]
Alea Publishing Group  Pay What You Want

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(5E) Never Ask Directions - 5th edition compatible

(5E) Never Ask Directions - 5th edition compatible


When the party finds themselves lost and unable to locate their next adventure, this sidetrek introduces the halfling Carum Half-hand who is all too eager to point them in the right direction. And that direction follows an agenda of his own... This short 12-page sidetrek is compatible with the 5th (and earlier "classic") editions of Dungeons & Dragons. It is intended for a party of 5 characters...   [click here for more]
John Ross Rossomangno  Pay What You Want

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(5E) The Mostly Useless Grimoire

(5E) The Mostly Useless Grimoire


The Mostly Useless Grimoire is a compilation of spells for 1st level characters that are intended to insert some humor into your D&D adventure. Not all the spells listed may be the most useful, but they should all make your adventure more interesting and fun, whether it’s a part of a player’s spellbook or a scroll that your party finds. ...   [click here for more]
Petoskey Games  Pay What You Want

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(5e) The Nowhere Special 01

(5e) The Nowhere Special 01


  Looking for side quests to keep your low level characters busy? Need to boost their experience a little before the next big thing?   Deep in the Anthorian Borderlands, in the abandoned Duchy of Silkmire, the town of Nowhere is one of the few places where folk can usually take a moment and breathe without worrying about the strange and dangerous. Or so you thought.    It’s a good thing you’re...   [click here for more]
Geek Fight Club  Pay What You Want

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(Dice Games) Ship, Captain, Crew

(Dice Games) Ship, Captain, Crew


This classic dice game is simple to play and a whole lot of fun! Remember: Gambling is illegal in some places and should not be lightly entered into even where legal. These rules are made available primarily for those who like to have such games within their other games, so that the player characters can compete and wager. For that reason, it is here in PDF (eBook) format. Enjoy! ...   [click here for more]
Creative Mountain Games  Pay What You Want

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(DIY GM Tools) Blank Starship Deck Plan Map

(DIY GM Tools) Blank Starship Deck Plan Map


(DIY GM Tools) Presented here is a blank top down oval shaped starship deck plan map with set of 7 image variations. The set includes images with and without grids at 300 DPI all over 2000 pixels in size. The suggested grid scale is 10'x10' but the blank maps can easily be scaled to whatever size you need. The maps can be oriented either in portrait layout or landscape layout. The example given in...   [click here for more]
Luminous Design  Pay What You Want

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(G-Core) G-Core & Dragons

(G-Core) G-Core & Dragons


Looking to use G-Core for Fantasy gaming? Or send your heroes into the past or future? G-Core & Dragons can help you along the way. This PDF includes all the basics to get your fantasy game up and running using G-Core PRIME. This product requires: G-Core PRIME ...   [click here for more]
Dilly Green Bean Games  Pay What You Want

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(Having the) Time of Our Deaths

(Having the) Time of Our Deaths


'There's a dead body in the hall, my werewolf housemate has left fur everywhere and my boss is coming for dinner in an hour!' (Having the) Time of Our Deaths is a rules-light tabletop role playing game inspired by horror movies, sitcoms, and the strange intersection of the two, (What We Do in the Shadows, The Addams Family, The Munsters, etc). ...   [click here for more]
Vullinius  Pay What You Want

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(MELL002) Labyrinth Lord Gnome Class

(MELL002) Labyrinth Lord Gnome Class


One of the races considered prominent in Mithgarthr is gnomes, but for those who like to play their Labyrinth Lord games with only the core rules there are no rules to play them! Mithgarthr Entertainment presents our version of a race-as-class gnome! Inside you'll find a description of their appearance (notably different than that given for gnomes in the monster section of the core rule book; these...   [click here for more]
Mithgarthr Entertainment  Pay What You Want

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(Not So) Advantageous Abilities (5e)

(Not So) Advantageous Abilities (5e)


Advantageous Abilities provides Game Masters a toolkit with which they can easily add feature abilities to monsters and NPCs, giving their NPCs an advantageous edge (or just a little role-playing fun). Each product in this line has more than 15 themed feature abilities, and instructions that allow GMs to easily customize existing creatures or create all new foes.   (Not...   [click here for more]
Dire Rugrat Publishing  Pay What You Want

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(Very) Mortal Gladiator Arena

(Very) Mortal Gladiator Arena


The very mortal gladiator needs your help to survive the four deadly foes of the arena Roll your dice and attack the enemy, now it will punish you back, roll ir a die and suffer the consequences. A quick and addictive dice game by Vitor Coelho *Disponível também em português pt-br ...   [click here for more]
Metavirus  Pay What You Want

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*Punk - A Retroclone RPG System

*Punk - A Retroclone RPG System


A retroclone RPG for making your own *Punk games. Atompunk, Biopunk, Clockpunk, Cyber noir, Cyberprep, Cyberpunk, Decopunk, Dieselpunk, Dungeonpunk, Elfpunk, Islandpunk, Lunarpunk, Mythpunk, Nanopunk, Necropunk, Nowpunk, Postcyberpunk, Raypunk, Retrofuture, Rococopunk, Solarpunk, Steampunk, Steelpunk, Stonepunk, Transhuman. ...   [click here for more]
Postmortem Studios  Pay What You Want

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...home? A Journalling Supplement For MÖRK BORG & Sölitary Defilement

...home? A Journalling Supplement For MÖRK BORG & Sölitary Defilement


In the wake of a great battle in Bergen Chrypt, you resolve to make the journey home to the city of Grift, in order to see your family; one last time, before the end. What? Scvm have feelings too, you know. Well, sort of…   …home? is a journalling system. It can be used with the included adventure spark, or with any solo game of MÖRK BORG using...   [click here for more]
Lord Cantilever  Pay What You Want

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/hack

/hack


Hey, kid—is combat taking too long? Tired of the same ol’ crit/fumble effects? Then you need /hack. All attacks hit—no more rolling to miss! Weapon/armor dice crit/fumble on max/1! Crit/fumble effects determined by opposing weapon/armor roll! A5 size! Official GM screen–compatible! Print it on your favorite eyeball-scorchingly yellow paper! /hack is an independent production...   [click here for more]
Urizenic  Pay What You Want

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1 A.D.

1 A.D.


It is the year 1.A.D. The beginning of time and a dawn of women and men. You are a group of cavepeople, taking your first steps into the unknown, primal, and savage world full of rival tribes, voracious dinosaurs, erupting volcanoes, on the eve of the Ice Age! Explore the dangers of the early days of human history, complex political struggles within the first tribal structures, communication...   [click here for more]
NeonoN  Pay What You Want

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1 Page Cargo Manifest, Set: 01

1 Page Cargo Manifest, Set: 01


1 PAGE CARGO MANIFEST, SET: 01 The characters have broken into a docking bay and want to know what’s in those sealed crates sitting in the corner… but you don’t have anything particular in mind? No problem, we’ve got you covered! This one page space cargo commodity product offers 4 different exotic goods to drop into your star faring campaign. Included in each listing are the...   [click here for more]
Fishwife Games  Pay What You Want

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1 Page Cargo Manifest, Set: 10

1 Page Cargo Manifest, Set: 10


1 PAGE CARGO MANIFEST, SET: 10 The characters have broken into a docking bay and want to know what’s in those sealed crates sitting in the corner… but you don’t have anything particular in mind? No problem, we’ve got you covered! This one page space cargo commodity product offers 5 different exotic goods to drop into your star faring campaign. Included in each listing are the...   [click here for more]
Fishwife Games  Pay What You Want

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1 Page Hexagonal Adventure Maps - Bare Dirt and Dirt Paths

1 Page Hexagonal Adventure Maps - Bare Dirt and Dirt Paths


1 Page Hexagonal Adventure Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with any 25mm to 60mm tabletop adventure game that uses gridded maps, offering a more mathemetically sound hexagonal grid layout with the modular options normally associated with square grid systems. The individual maps are designed to be assembled into larger contiguous arrangements...   [click here for more]
E. Fuhr Game Accessories  Pay What You Want

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1 Page Hexagonal War Game Maps - Gradual Slopes

1 Page Hexagonal War Game Maps - Gradual Slopes


1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space. The collection "Gradual Slopes" presents a selection of thirty (30) gradual...   [click here for more]
E. Fuhr Game Accessories  Pay What You Want

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1 Page Hexagonal War Game Maps - Low Cliffs and Mesas

1 Page Hexagonal War Game Maps - Low Cliffs and Mesas


1 Page Hexagonal War Game Maps are a collection of modular maps designed to fit on a single page of paper and intended for use with tabletop wargames compatable with 1.25inch hexagon spaces. The individual maps are designed to be assembled into larger contiguous arrangements to allow for a large variety of engagement space. The collection "Low Cliffs and Mesas" presents a selection of twenty-eight...   [click here for more]
E. Fuhr Game Accessories  Pay What You Want

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  Hard Sell: Negotiation game and system-agnostic module