Title |
Publisher |
Price |
The Gamemaster's Guide to Pulp Adventure, part of the THRILLING TALES line, is a toolkit for any Gamemaster wishing to introduce their players to the pulse-pounding excitement of a pulp role-playing campaign! Included within this 33-page PDF are sections governing:
The revelation that there is no such thing as the "pulp genre!"
A discussion of the genres that were... [click here for more] |
Adamant Entertainment |
$5.00
|
Legends of the Ancients: Macedon is the second in our line of small legends books. These books aim to complement the GM running any Legends game (currently major lines are Legends of Excalibur, Legends of Samurai and Legends of the Dark Ages) by providing a new core class and some high level NPCs drawn from history. Each mini Legends book will also provide an overview of a region's history.... [click here for more] |
RPG Objects |
$2.00
|
Legends of the Ancients: Carthage is the second in our line of small legends books. These books aim to complement the GM running any Legends game (currently major lines are Legends of Excalibur, Legends of Samurai and Legends of the Dark Ages) by providing a new core class and some high level NPCs drawn from history. Each mini Legends book will also provide an overview of a region's history.... [click here for more] |
RPG Objects |
$2.25
|
Nova eiltes are paid millions of dollars to wage war for baseline clients.
Money can buy anything — governments, body counts and, some say, souls. Project Utopia calls elites thugs. The Teragen calls them toadies to their inferiors. Nevertheless, elites — high paid mercenaries, agents of the powers that be and darlings of the N! network — are more than happy to give up... [click here for more] |
Onyx Path Publishing |
$8.99
|
Ever get the feeling that you're being watched?
Nothing is quite what it seems, and even seeming "good guys" can have ulterior motives. When all is said and done, who really watches over things? The Directive does. The Directive is an intelligence organization unlike any seen before. Its agents see things, they hear things and they know things that they shouldn't. There is nothing... [click here for more] |
Onyx Path Publishing |
$8.99
|
Something is wrong. The angels are falling one by one, and the world is poised for a plunge into madness. Will you try to prevent the cataclysm or welcome it as a glorious new age for novakind?
Time stands still for no man...
It used to be easy to be a hero. Now, the embattled Project Utopia is being pressed by enemies on all sides. Nova cults are springing up... [click here for more] |
Onyx Path Publishing |
$11.99
|
To Bask in the Light...
The Aberrant world is a vast and often terrifying place. Who knows what secrets lurk in the Nova Age of 2083 From the maze-like alleys of Hong Kong to the eerily sterile paradise of Addis Ababa, this sourcebook provides all manner of exotic locales for characters to control...or destroy.
...Or Lurk in the Shadows
This sourcebook... [click here for more] |
Onyx Path Publishing |
$8.99
|
The War of the Lance is the storyline in which many Dragonlance fans are introduced to the world of Krynn— through the original Chronicles by Margaret Weis and Tracy Hickman. To this day it remains the most popular time-period. Though many novels and products have covered this period in the past, there is still a rich tapestry of information yet to be revealed.
The War of the Lance Campaign... [click here for more] |
Wizards of the Coast |
$19.99
|
Adventure with young Arthur in his quest to claim the kingship of Britain. Battle enemy lords, defend the realm against savage invaders, and clear the land of awesome monsters. Find glory in the dozens of adventures provided.
The Boy King contains everything needed to run an 80-year campaign spanning from before Arthur pulls the Sword of Kingship from the stone to the height of his empire. CHARACTER... [click here for more] |
Chaosium |
$9.99
|
Create Your Own Legend…
One twin plots in a dark tower, mastering the arcane forces of magic and learning the secrets that will allow him to enter the Portal and challenge the gods themselves. The other twin hides from personal demons at the bottom of a bottle, not yet having found the courage and wisdom to become whole. Their legend will change both the history of Krynn and its... [click here for more] |
Wizards of the Coast |
$19.99
|
For over a thousand years, Runugan has known this day would come.
This is a day when clan turns against clan, when brother turns against brother and the Clan War consumes the Empire. This is a day when the Shadowlands rises with new power, even the most honorable find themselves tempted by corruption. This is the day when Eu Leng shall escape from his eternal prison and wreak his terrible vengeance... [click here for more] |
EDGE Studio |
$9.99
|
Knowledge is deadly. Ten years ago, the Church was the leading light in Théan research. Now its natural philosophers are dead or in hiding, driven underground by the might of the Inquisition. But the flame of knowledge cannot be extinguished: the Invisible College carries on in secret, seeking to know the mind of Theus through the world he created. The Invisible College sourcebook details the secret... [click here for more] |
Chaosium |
$7.99
|
New rules designed for running a d20 Modern campaign in a postapocalyptic setting.
This new rules supplement provides everything players and Gamemasters need to participate in adventures in a post-apocalyptic setting, including rules and designs for apocalyptic events, such as nuclear war, environmental disaster, alien invasion, or Armageddon. The book provides new rules for barter,... [click here for more] |
Wizards of the Coast |
$9.99
|
Adventure through the timeline with RPGObjects' Blood and Time. This sourcebook lays all of human history at your fingertips and features a timeline of the world from its formation through 1900 as well as weapons and armor for Progress Levels 0-4 as well as a section on temporal mechanics to help you figure out how and why time travel works in your campaign. Included in this Temporal... [click here for more] |
RPG Objects |
$8.95
|
The definitive sourcebook for the Théan seas!
The waters surrounding Théah are as deadly as her mainland, where brutal pirates and mighty navies battle for supremacy. Some fight for plunder and glory, while others seek to push the boundaries of human exploration. A sailor’s life contains untold freedoms — and perils to chill the soul. The adventure of a lifetime is waiting just beyond the next... [click here for more] |
Chaosium |
$9.57
|
The Third Heroic Age finally seems to be winding down. The past decade has been a boom time for superhuman activity, and it has left the world somewhat different from the one the players are used to. But now, fewer new superheroes are appearing each month, and the supervillains seem to be quieting down and going into more lucrative and less splashy areas. A few of the more iconic figures like Avatar... [click here for more] |
Electric Mulch |
$12.00
|
It is called the City of Splendors: Waterdeep, most populous of the cities of North. It is a city of wealth, adventure, and danger. More men have died in its taprooms and bars than in all the sieges of Dragonspear Castle. Success and death lurk in its shadowed entranceways and dimly -lit streets. Come explore the greatest city of the Realms in this incredible product dealing with urban fantasy adventures.... [click here for more] |
Wizards of the Coast |
$4.99
|
Here is the indispensable encyclopedia of fantasy role-playing. Everything the player needs is here: how to create a mighty hero or crafty wizard; uinque aspects of the elves, dwarves, halflings, and other fantasy races; all the weapons, armor, magical spells, and rules for thrilling battles against supernatural monsters. This fresh, new format for the Player's Handbook is your complete and illustrated... [click here for more] |
Wizards of the Coast |
$9.99
|
Nine hundred years ago, the Dark Ages ended. But a new and terrible age then began, one of great conflicts: brutality and heroism, terror and courage, glorious victory and disastrous defeat. Western Europe turned its eyes eastward toward the Holy Land and moved to take it from the Saracens. But the forces of Islam would have none of this, and under the call of jihad they arose to meet the invaders.... [click here for more] |
Wizards of the Coast |
$9.99
|
When the true gods punished Istar by wreaking the Cataclysm on Krynn, a shower of meteors pounded the continent of Ansalon. Halfway around the world, a similar continent was shattered by a single, enormous meteor. Thousands of square miles of land disappeared beneath a smoking sea of magma, which boiled up from beneath the planet's crust. Mountain ranges were toppled, rivers changed course, and weather... [click here for more] |
Wizards of the Coast |
$9.99
|
Dragons - once they were mere legends'stories told to frighten children. Now, they are living nightmares. From Draconian patrols on the streets of port Balifor to the haunted depths of the Blood Sea, the dragons have returned to Krynn.
Enter the ravaged land of Ansalon, a land forsaken by gods, beset by fell beasts, and championed by desperate heroes. Enter the Age of Dragons. The world of Krynn has... [click here for more] |
Wizards of the Coast |
$9.99
|
If you have been intrigued by the Dragonlance setting, but have felt intimidated by the sheer amount of information it comprises, this is the book for you.
This book will not baffle you with "game jargon." It presents the world of Krynn in a manner you are sure to find entertaining and informative. Through a combination of original fiction and long-established fact, you will discover the continent... [click here for more] |
Wizards of the Coast |
$4.99
|
This is the first in a series - a completely new concept in gaming aids for the Dungeons & Dragons game system. Within these covers is a complete historical, economical, geographical, and sociological overview of the Grand Duchy of Karameikos. Entries on (and maps of) the major cities and towns, as well as biographical entries on the important figures in the Duchy, will aid the DM in preparing... [click here for more] |
Wizards of the Coast |
$4.99
|
The sky rambles with impending rain?droplets hiss in the blasted air before reaching the parched ground. A leviathan bursts through the clouds, its silver scales glinting in the crimson sun. The rain drake pauses, then moves in with jaws opened wide? Only the bravest-or the most foolhardy-would dare stand before the creatures included inside this Monstrous Compendium appendix. Encounter the shadow... [click here for more] |
Wizards of the Coast |
$9.99 $5.99
|
The relentless passage of time sweeps across the burning plains, and the world beneath the crimson sun changes in its wake? The Dragon of Tyr is gone, his evil scattered on the scalding winds. Torrential rains fall over the Sea of Silt, spinning off deadly storms that can strike anywhere in the Tablelands with only a moment's notice. Violent upheaval rocks the city-states of Raam, Draj, and Balic... [click here for more] |
Wizards of the Coast |
$4.99
|
The Wanderer's Chronicle Beyond the Scorched Plateau, across the Burning Plains, in the shadow of the Thunder Mountains, the largest body of water beneath the crimson sun sparkles like a desert mirage. But the place is real, for I have seen it. I felt the cool spray on my skin, tasted the salt mist on my lips. It is the Last Sea, a remnant of a long-lost age hidden far to the north of Tyr --From... [click here for more] |
Wizards of the Coast |
$9.99
|
SIGIL'S BEEN AT PEACE FOR OVER 600 YEARS. ALL GOOD THINGS COME TO AN END. Six centuries ago, events surrounding the Great Upheaval imposed an uneasy peace in the City of Doors. Since that time, the 15 factions have quietly conducted their philosophical battle for the hearts and minds of all Cagers - and always stopped short of all-out war. But now tensions are flaring, tempers... [click here for more] |
Wizards of the Coast |
$9.99
|
Between the settled human lands and the orc-filled mountains rests the barony of Honshar. The residents have grown used to occasional orc raids, but now they find themselves facing a full-scale war. As if that wasn't bad enough, the orcs have kidnapped an important political figure from Honshar, along with a crucial magical item?the Silver Key. Unless the key is recovered, it could be Honshar's undoing.... [click here for more] |
Wizards of the Coast |
$4.99
|
The Known World as it's never been known before!
This fourth yearly edition is different from the previous Poor Wizard's Almanacs. This updated volume, assembled by new publisher Joshuan Gallidox, includes more information useful to travelers, more maps of well-known (and some not so well-known) places, "Spotlight On" segments focusing on fascinating locations, plus special "You Are There" reports... [click here for more] |
Wizards of the Coast |
$9.99
|
This collection of linked adventures takes characters from the Bandit Kingdoms to Furyondy to the Wild Coast, with stops in some of Greyhawks most exciting locales. But don't be fooled: This is more than just a travelogue.
A dread plague has struck the world of Greyhawk, and the adventurers must travel the length and breadth of the land seeking an explanation and a cure. This is no ordinary plague,... [click here for more] |
Wizards of the Coast |
$4.99
|
The Moons of Krynn are fading. The alignment forces of Good, Evil, and Neutrality are locked in conflict… and evil seems to be winning! The unnatural machinations of the treacherous Khardra—daughter of Takhisis herself!—have led to a crisis of cosmic proportions.
The Heroes journey to the Cloud City Cirulon, heart of the Good Dragon races, there to meet the Astral Dragon himself. The nature... [click here for more] |
Wizards of the Coast |
$4.99
|
Before the Cataclysm, the great Kith-Kanan and a band of brave elves separated from their Silvanesti brethren and founded the legendary realm of Qualinesti. Then, just prior to the War of the Lance, the fledgling kingdom toppled before evil dragon armies. Now the great war is over and new beginnings arise!
The new Speaker of Suns, Porthios-Kanan, returns to Qualinesti with his people, but they find... [click here for more] |
Wizards of the Coast |
$4.99
|
From the mad Malachite throne in Rauxes to the bejeweled city of Chendl in Furyondy, the Flanaess is at war! In the east, Overking Ivid V thirsts for conquest. Vatun, Great God of the North, meanwhile unites the barbarians and Fists into a fearsome force. Not to be outdone, the dread Iuz masses humanoids and fiends in the northwest. And the Scarlet Brotherhood in the south hangs over all the Flanaess,... [click here for more] |
Wizards of the Coast |
$4.99
|
In ancient times, a sorcerer named Keraptis searched for eternal life. Within the magma domes and steam vents of an active volcano, he conducted his arcane experiments. Eventually he faded into legend, and the world heard no more of Keraptis form more than a millennium.
Two decades ago, however, Keraptis reappeared in White Plume. The mountain and its insane lord proved too much for most, but eventually... [click here for more] |
Wizards of the Coast |
$4.99
|
The Savage Frontier, the Barbaric North, the Cold Wastes, the Uneducated Backyard. These, among many others, are nicknames for the North. This is a land of rabid monsters and ruthless barbarians, where nature is the strongest force for leagues in any direction. The North campaign expansion for the Forgotten Realms setting is the authority on the lands from Daggerford in the south to Ten-Towns in the... [click here for more] |
Wizards of the Coast |
$9.99
|
More than just powerful wizards, divine temples, and wise kings comprise the Realms. For every beacon of light there exists a shadow; and shadows conceal much. Those who work in secret wield much power in Faerun: Groups as diverse as the Harpers and the Zhentarim all live and work in the shadows of the Realms. Here, for the first time, is detailed information on these groups' areas of influence,... [click here for more] |
Wizards of the Coast |
$7.99
|
Step into the past of 650 DR and experience the sights, sounds, and innumerable wonders of fabled Myth Drannor at its height. Walk the wooded glades of Cormanthyr, the last major elven empire on Faerun, and discover marvelous secrets lost to the Realms of the present day. This Arcane Age campaign expansion for the Forgotten Realms setting contains all the information necessary to begin either a... [click here for more] |
Wizards of the Coast |
$9.99
|
Spectral Eclipse : Broken Dreams in a Shiny Future You are a shaper. A shaper of Empires, a shaper of Armies A shaper of Fortunes, or Minds A Maker of Objects and devices, or maybe you Shaped your own body to perfection. A shaper of destiny? But who shaped your soul? The galaxy is a bright, wondrous place, but your dream world is on the verge of the abyss. Every story, every dream has two... [click here for more] |
Enigmachine Games & Software |
$5.00 $4.50
|
Hell on Earth: 1939-1945
Pages: 94 Images: 55 System: OGL Modern
Hell on Earth contains all the information you need to take your d20 game to the beaches of Normandy, the streets of Krakow, or the jungles of Burma. Whether you prefer cloak and dagger spy... [click here for more] |
Bloodstone Press |
$7.99
|
Delve into the mysterious world of San Angelo's Chinatown neighborhood in this critically acclaimed supplement to San Angelo: City of Heroes 1.5
The Dragon's Gate features a detailed description of the neighborhood, numerous businesses and personalities, both beneficial and dark.
Includes numerous NPCs, a map of Chinatown, adventure seeds, and an in-depth timeline of San Angelo's Chinatown!... [click here for more] |
Gold Rush Games |
$9.95
|
Regional Settings: Kael'Myn introduces a new line of products from Vintage Sunshine Publishing. It allows DMs who lack the time or desire to create a new, detailed portion of their own campaign world, the option of simply placing a dynamic, easily integrated, prefabricated region into a place previously marked "Here be Dragons".
The region of Kael'Myn was once home to a terrestrial enclave... [click here for more] |
Vintage Sunshine Publishing |
$2.40
|
Regional Settings: Indo Toal continues the Regional Settings line of products from Vintage Sunshine Publishing. They allow DMs who lack the time or desire to create a new, detailed portion of their own campaign world the option of simply placing a dynamic, easily integrated, prefabricated region into a place previously marked "Here be Dragons". Regional Settings: Indo Toal has... [click here for more] |
Vintage Sunshine Publishing |
$4.80
|
The Gamemaster's Guide to Pulp Adventure, part of the THRILLING TALES line, is a toolkit for any Gamemaster wishing to introduce their players to the pulse-pounding excitement of a pulp role-playing campaign! Included within this 33-page PDF are sections governing: The revelation that there is no such thing as the "pulp genre!" A discussion of the genres that were popular in the... [click here for more] |
Adamant Entertainment |
$5.00
|
Untitled Document
EN World Gamer Issue 3 -- The Unpublished
Issue!
Issue 3 of EN World Gamer magazine was originally due to hit the shelves
in April 2005. Due to various unforeseen circumstances, the issue was never
published - until now! Finally, you can get the third (and final!) issue of
EN World Gamer in PDF format.
This issue contains:
Playing... [click here for more] |
EN Publishing |
$2.48
|
This product is a designed mini-campaign idea for the GM who is interested in something a little different. It includes 4 new spells, 3 major NPC stats, and 7 feats for handling magic.
The American Revolutionary War failed in 1776. Things radically changed in the timeline, and now, more than 30 years later, King Arthur has returned with the advent of magic. Demonic Forshowl walk the earth and... [click here for more] |
Red Anvil Productions |
$0.50
|
THRILLING PULP ADVENTURE!
The Twenties and Thirties were a golden age of adventure as two-fisted heroes and daring explorers came to life in the pages of pulp magazines. Now you can create roleplaying games and characters set in this thrilling era! Pulp Hero discusses and describes the Pulp genre for gaming, covering everything from masked crimefighters, to globetrotting adventurers,... [click here for more] |
Hero Games |
$24.99 $12.50
|
"If you are slain in battle, you should be resolved to have your corpse facing the enemy" -Yamamoto Tsunetomo
Extensively researched and faithfully rendered, Legends of the Samurai provides all the
mechanics for adventuring in the world of medieval Japan.
This extensive tome presents players with over twenty new oriental classes, an alternative magic system,
a historically based martial... [click here for more] |
RPG Objects |
$21.95
|
The Hill Battles Khe Sanh, Vietnam: 1967 Scenario Book For Skirmish Gaming
During April 24 - May 11, 1967, the 3rd Marines battle NVA forces around Khe Sanh! During the spring of 1967, the "First Battle of Khe Sanh" or "The Hill Fights" took place. In extremely bitter fighting with North Vietnamese troops, the 3rd Marines cleared Hills 881S, 881N, and 861 overlooking Khe Sanh Combat... [click here for more] |
Gammazon, Inc |
$10.95
|
Welcome to Dramatis Personae: Roaring 20's, the companion to Timeline: Roaring 20's.
This short work gives you a range of historical NPCs suitable for a 20's campaign, along with backgrounds and adventure hooks for each.
It also includes some new crunch drawn from our Blood and Relics sourcebook for gothic horror that brings the shadowy world of seers and fortunetellers to your 20's games.
Dramatis... [click here for more] |
RPG Objects |
$1.25
|
Southern Front™ is the second supplement for Iron Stars™, the game of space combat in an age of steam and steel. In this book players will find additional game mechanics and background material that extends our semi historical timeline through the pivotal year of 1912:
An overview of world history from the close of the Merchant War through the Antarctic crisis;
Nearly... [click here for more] |
Majestic Twelve Games |
$10.99
|