Title ▲ |
Publisher |
Price |
If you are like many fantasy gamers, you've probably spent a small portion of your gaming budget here and there collecting plastic miniatures, and perhaps you've ended up with a number of figures for characters that aren't detailed in Swords & Wizardry or some other preferred retro-clone system. Maybe you are trying to convert modules or campaign settings from one of the latter editions of the... [click here for more] |
Samardan Press |
$2.99
|
Dwarven Keep is a set of basic maps for use any any fantasy role playing game.
The maps are without adornment, GMs can add their own final touches to them as they see fit. They are also hand drawn and deliberately left ‘rough' in some areas. I could have gone over them with a graphics tool but I personally like the hand drawn look&feel.
The maps are designed with a square grid for use... [click here for more] |
Flynnkd Games |
$1.61
|
Fantasy Concepts is a D20-based Open Gaming system that implements the latest in streamlined D20 game mechanics to bring a new level of versatility and creativity to your fantasy roleplaying experience.
The Fantasy Concepts Campaign Resource offers: a streamlined skill system with a reduced skill list for ease of game play and character advancement; a new combat system aimed at a rapid... [click here for more] |
Samardan Press |
$7.99
|
Have you ever wondered what kind of alien species would live on the worlds of your own Traveller campaign? Referees, are you tired of variations on the same old theme, of "people in rubber suits" or "humans with rubber foreheads", when creating aliens for your new campaign setting? Are you looking for a way to play the aliens that are mentioned only in passing in your favorite Traveller rule... [click here for more] |
Samardan Press |
$4.99
|
Out towards the rim of the Milky Way galaxy, a thousand parsecs away from Old Earth, far from that little yellow sun called Sol, lays a region of space known as the Azri Drakara sector!
Flynn's Guide To Azri Drakara: A Primer is a campaign resource and sourcebook for Traveller that introduces a complete game setting which can be used with the Traveller system, or... [click here for more] |
Samardan Press |
$4.99
|
Flynn's Guide To Azri Drakara: Cepheus Subsector is a campaign resource and sourcebook for Traveller that provides a complete game setting for use with the Traveller system, or even other science fiction rules sets. This book focuses on 39 primary worlds located within a single subsector on the frontier of the Azri... [click here for more] |
Samardan Press |
$4.99
|
Flynn's Guide to Azri Drakara: Patrons by the Dozen is an adventure sourcebook for Traveller that contains a dozen Patron Encounters, each one defining an adventure scenario with six possible resolutions. These adventures can be used with the Traveller system, or even other science fiction rules sets. These Patron Encounters are intended... [click here for more] |
Samardan Press |
$4.99
|
Flynn's Guide To Azri Drakara: Republic Starships is a campaign resource and sourcebook for Traveller that describes starships common to the Dracosian Republic. This book provides an overview of the use of starships within the Republic (including a hierarchy of military vessels, the proper use of distress signals and an alternate approach to the Ship Shares material benefit), detailed... [click here for more] |
Samardan Press |
$3.99
|
Flynn's Guide To Azri Drakara: Rodan Subsector is campaign resource and sourcebook for Traveller that provides a complete game setting which can be used with the Traveller system, or even other science fiction rules sets. This book focuses on the 40 primary worlds located within a single subsector on the frontier of the Azri Drakara sector. It provides astrography... [click here for more] |
Samardan Press |
$4.99
|
Have you ever wanted to play in a Traveller campaign that blurs the line between fantasy and science fiction? Have your characters discovered your favorite fantasy campaign setting off the main trade routes? Are you interested in developing your own Fantasy game based on the Traveller SRD?
If you answered "Yes" to any of these questions, then Flynn's Guide to Magic in Traveller is... [click here for more] |
Samardan Press |
$5.99
|
Beyond the Third Imperium's borders and in the shadow of the Zhodani Consulate lies the subsector of Fessor. Brutal warlords and savage space pirates take what they can while agents of major powers ply their trade in secret. With danger lurking behind every asteroid, how will you change lives? Will you seek your fortune or topple a dictator bent on domination? Will you wage a war or stop one? Will... [click here for more] |
Jon Brazer Enterprises |
$2.95
|
The ignored and forgotten regions of the Zhodani Consulate of Massina Subsector are still populated with people that need your help. With insufficient resources to maintain an enlightened society, problems that law enforcement officials are unequipped to handle arise everywhere. With danger lurking behind every asteroid, how will you change lives? Will you start a cult or stop one from spreading? Will... [click here for more] |
Jon Brazer Enterprises |
$2.95
|
Empty, but not devoid of life, Tsokabar Subsector lacks development. It does not attract soft cityfolk but rather those determined to make a better life for themselves. Those that dare to prospect in this Zhodani subsector could become incredibly wealthy by striking the right claim or lose it all should the Consulate order an operation closed. Will you make the difference between a successful colony... [click here for more] |
Jon Brazer Enterprises |
$2.95
|
The Green Dragon Fortress is a set of basic maps for use with any fantasy role playing game.
The maps are without adornment, GMs can add their own final touches to them as they see fit. They are also hand drawn and deliberately left ‘rough' in some areas. I could have gone over them with a graphics tool but I personally like the hand drawn look&feel.
The maps are designed with a square... [click here for more] |
Flynnkd Games |
$1.61
|
It has been a century since the War of All Gods has ended, and the land of Cameria has yet to heal from the devastation. The Duar Protectorate stood guardian over the people of the Shattered Territories, under the watchful eye of the great warrior-king, Ollum Hammersong. Despite the twisted monstrosities that roam the wilderness, the people of this realm have made their first steps toward recovery.... [click here for more] |
Samardan Press |
$7.99
|
FOR ALMOST THIRTY YEARS, ONE MAN HAS DOMINATED THE BRITISH COMIC SCENE. He is judge, jury and executioner, a merciless far-future lawman delivering justice with an iron fist on the mean streets of Mega-City One. He is Judge Dredd!
Now you can re-discover the roots of this legendary character in this vast and Thrill-packed series of graphic novels collecting together all of Dredd's adventures in chronological... [click here for more] |
Rebellion |
$10.99
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random dungeon like adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the first... [click here for more] |
Flynnkd Games |
FREE
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Journey to the Fortress is an adventure set, three decks representing the Path, the Encounters and the Monsters, as you make your way to a forbidding fortress through a dark forest.
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mountain Climb is a set of cards you can use to simulate your party making a difficult climb, with various challenges and paths along the way.
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose.
The... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random dungeon like adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the first... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
The Dragon’s Lair
Is an experiment in using Mapping Cards as a one off ready to play dungeon adventure. All you have to do is set up the group cards, fill in the random cards, tell the players the opening story and off you go.
Would be great if it was that simple, but GMs will still have to populate this dungeon with mobs (although some are implied). The cards give you the BIG picture, you have... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|
Mapping Cards are a simple way of quickly constructing a random ‘dungeon like’ adventure area using a card deck mechanic. Using a set of standard sized cards with simple words or symbols the players/GM can draw cards and line them up as they chose. The GM controls what is present by what cards are in the deck. They can control the order of the cards as well, with the ENTRY card always being the... [click here for more] |
Flynnkd Games |
Pay What You Want
|