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Amalgam Animal Assistants

Amalgam Animal Assistants


Amalgam Animal Assistants A Spectrum Shift: Chromatic Arcana Product Length: 6 pages + licence Familiars, Animal Companions, and Special Mounts. The base rules of d20 fantasy say that you cannot combine them. So I did. Amalgam Animal Assistants is a short PDF focusing on alternate rules for multiclass characters who want to have their Special Mount or Animal Companion also be their...   [click here for more]
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Colours of Magic: Black

Colours of Magic: Black


Colours of Magic: Black A Spectrum Shift: Chromatic Arcana Product Length: 19 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory holds that all magic...   [click here for more]
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Colours of Magic: Black 5e

Colours of Magic: Black 5e


Colours of Magic: Black Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Blue

Colours of Magic: Blue


Colours of Magic: Blue A Spectrum Shift: Chromatic Arcana Product Length: 19 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory holds that all magic...   [click here for more]
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Colours of Magic: Blue 5e

Colours of Magic: Blue 5e


Colours of Magic: Blue Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Brown

Colours of Magic: Brown


Colours of Magic: Brown A Spectrum Shift: Chromatic Arcana Product Length: 24 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory holds that all magic...   [click here for more]
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Colours of Magic: Brown 5e

Colours of Magic: Brown 5e


Colours of Magic: Brown Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Chrome

Colours of Magic: Chrome


Colours of Magic: Chrome A Spectrum Shift: Chromatic Arcana Product Length: 17 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory holds that all magic...   [click here for more]
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Colours of Magic: Chrome 5e

Colours of Magic: Chrome 5e


Colours of Magic: Chrome Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Green

Colours of Magic: Green


Colours of Magic: Green A Spectrum Shift: Chromatic Arcana Product Length: 25 pages + licence Includes Bonus 7 Page Amalgam Animal Assistants PDF for a total length of 32 pages! Value! In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen...   [click here for more]
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Colours of Magic: Green 5e

Colours of Magic: Green 5e


Colours of Magic: Green Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Grey

Colours of Magic: Grey


Colours of Magic: Grey A Spectrum Shift: Chromatic Arcana Product Length: 18 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory holds that all magic...   [click here for more]
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Colours of Magic: Indigo

Colours of Magic: Indigo


Colours of Magic: Indigo A Spectrum Shift: Chromatic Arcana Product Length: 20 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory holds that all magic...   [click here for more]
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Colours of Magic: Indigo 5e

Colours of Magic: Indigo 5e


Colours of Magic: Green Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Orange

Colours of Magic: Orange


Colours of Magic: Orange A Spectrum Shift: Chromatic Arcana Product Length: 20 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory holds that all magic...   [click here for more]
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Colours of Magic: Orange 5e

Colours of Magic: Orange 5e


Colours of Magic: Orange Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Purple

Colours of Magic: Purple


Colours of Magic: Purple A Spectrum Shift: Chromatic Arcana Product Length: 19 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory holds that all magic...   [click here for more]
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Colours of Magic: Purple 5e

Colours of Magic: Purple 5e


Colours of Magic: Purple Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Red

Colours of Magic: Red


Colours of Magic: Red A Spectrum Shift: Chromatic Arcana Product Length: 20 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory holds that all magic...   [click here for more]
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Colours of Magic: Red 5e

Colours of Magic: Red 5e


Colours of Magic: Red Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: White

Colours of Magic: White


Colours of Magic: White A Spectrum Shift: Chromatic Arcana Product Length: 23 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory holds that all magic...   [click here for more]
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Colours of Magic: White 5e

Colours of Magic: White 5e


Colours of Magic: White Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 6 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Colours of Magic: Yellow

Colours of Magic: Yellow


Colours of Magic: Yellow A Spectrum Shift: Chromatic Arcana Product Length: 20 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory holds that all magic...   [click here for more]
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Colours of Magic: Yellow 5e

Colours of Magic: Yellow 5e


Colours of Magic: Yellow Fifth Edition Update A Spectrum Shift: Chromatic Arcana Product Length: 5 pages + licence In some worlds, Magic may not be seen as a force in and of itself. In some philosophies, magic can not be classed by types of effect, like Evocation, Illusion or Abjuration. Instead, it might be seen as a result of fundamental aspects of arcane metaphysics. One such theory...   [click here for more]
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Not on the Spectrum: Adventure

Not on the Spectrum: Adventure


Not on the Spectrum A colourful adventure in which you rescue your friends from themselves (and eachother).  Weapons are artist's tools. Magic is the work of Crafters, drawing from dimensions of pure colour. The Greyscale Colourclysm has drained the world, and only the creativity of your Arts and Crafts can hold it back.  This is a game run at Phenomenon 2022 in Canberra. Written by Evan...   [click here for more]
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Radical Re-Alignment

Radical Re-Alignment


A Spectrum Shift d20 product 25 pages + License + 6 page .rtf Alignment spells template Ever thought that the two dimentional Good vs Evil and Law vs Chaos alignment system was a little bland? Have you ever wanted to come up with your own alignment scheme, but didn't want to invalidate all the normal creatures and planes of existance that are standard to d20 and based on the normal alignment system?...   [click here for more]
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Sidekicks

Sidekicks


Sidekicks Powered by the Motive Agency Storytelling System (MASS) Team Prometheus are the protectors of Harbour City. Named for the titan of forethought, they are powerful, renown and respected. They are prepared to face any of the challenges that might threaten the city or the world. It is worth noting that one key side effect of having super powers is you don’t need to worry about...   [click here for more]
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Unlikely Champions: The Artisan

Unlikely Champions: The Artisan


The Artisan One of the Unlikely Champions Length: 7 pages + licence Some craftspeople are more than just workers for a wage. For those who are driven, who have devoted their lives to the study of a craft, an opportunity might become available to develop it further. More than just a manufacturer, they become akin to an artist in their chosen medium. Their least of constructions is as...   [click here for more]
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Unlikely Champions: The Commander

Unlikely Champions: The Commander


The Commander One of the Unlikely Champions Length: 5 pages + licence Some leaders are more than just people in charge. There are leaders that are followed because they are given authority by society. Then there are those that command through respect. They might be able to turn an untrained and untested group of downey bearded youths into a crack squad of workers or warriors with...   [click here for more]
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Unlikely Champions: The Disciple

Unlikely Champions: The Disciple


The Disciple One of the Unlikely Champions Length: 5 pages + licence There are priests for whom simply believing isn't enough. They need to share their belief with others, and have those others come to believe too. Their belief is so powerful that they can convince others of it merely by talking and sharing, so powerful that they can shift or even schism entire religions and schools...   [click here for more]
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Unlikely Champions: The Emissary

Unlikely Champions: The Emissary


The Emissary One of the Unlikely Champions Length: 5 pages + license Negotiation can be more than just a skill. It can be an art. For those that seek to earn their living or even change (manipulate?) the world through this art, the prestige class of Emissary is available. An Emissary is the best ?front person? any group or organisation could hope to have. They might serve merchant...   [click here for more]
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Unlikely Heroes: The Arcane Dabbler

Unlikely Heroes: The Arcane Dabbler


The Arcane Dabbler One of the Unlikely Heroes Length: 4 pages + licence Not everyone who has the gift of magic can be a Wizard. Some have responsibilities to their family, or their job, or their vassals. Others cannot afford the books and spells, or even the teachers needed to learn. Without the fire of Sorcery to fuel the ability, the talent might lie dormant for one's entire life....   [click here for more]
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Unlikely Heroes: The Guard

Unlikely Heroes: The Guard


The Guard One of the Unlikely Heroes Length: 4 pages + licence Not all who learn the arts of combat seek to use them. In civilized lands, where people might live their entire lives without once coming under the threat of the blade or the claw, there are still many reasons people study the martial arts. Wether it be as a deterant against conflict; or protection from war, theft or crime;...   [click here for more]
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Unlikely Heroes: The Labourer

Unlikely Heroes: The Labourer


The Labourer One of the Unlikely Heroes Length: 4 pages + licence Some work their whole lives just to get by. They may not have the opportunities that others have. They may be born to poverty, or not have the mind or aptitude to make a better living. Some work with their hands out of choice, for the joy of doing an honest day's work. But most live hard lives, and survive troubled times...   [click here for more]
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Unlikely Heroes: The Mystic

Unlikely Heroes: The Mystic


The Mystic One of the Unlikely Heroes Length: 6 pages + licence Sometimes you choose what god to worship. Sometimes, the god chooses you. For reasons unknown to mortals, some few people do not ask, and yet attract the attention of the divine. They are granted abilities the likes of which even the most faithful of priests cannot match. Labeled as witches, or diabolists, or even occasionally...   [click here for more]
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Unlikely Heroes: The Noble

Unlikely Heroes: The Noble


The Noble One of the Unlikely Heroes Length: 5 pages + licence There are dangers in the courts, as much as there are dangers in the life of an adventurer. But few that have the opportunity to choose a life of luxury would instead choose to put their lives on the line. The higher classes have many advantages over the poor and middle classes. They have the time to learn to self-defense,...   [click here for more]
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Unlikely Heroes: The Professional

Unlikely Heroes: The Professional


The Professional One of the Unlikely Heroes Length: 4 pages + licence There are many occupations that need a skilled hand, a keen eye, and a quick mind. The middle classes of the world are made up of experts with varying degrees of skill, plying their trade and earning an honest living. Some skills are so well regarded and paid that there are never any shortages of apprentices, and the...   [click here for more]
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Unlikely Heroes: The Scholar

Unlikely Heroes: The Scholar


The Scholar One of the Unlikely Heroes Length: 5 pages + licence Some people have no interest in the practical. There are those that devote themselves to esoteric knowledge, theory, history and art. If given the opportunity, they might be eternal students and teachers, ever learning new and unusual things. Their devotion matches that of the Monk or the Wizard, but has a far less useful...   [click here for more]
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What Crept In

What Crept In


What Crept In A Manual of Monsters Length: 40 pages There are moments when what we know of the world is less certain. In those fleeting seconds all does not seem as it was, and doubt becomes more tangible than confidence. Shadows seem more solid, darkness more absolute, and fear is just a hair’s breadth from choking your throat. A shiver in your spine gives warning, a cold chill...   [click here for more]
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Archangels: In the Beginning

Archangels: In the Beginning


In the beginning, God created the Heavens and the Earth. Just before that, though, a very interesting argument had just ended. Different aspects of the mind of God had incarnated long before the start of time, with the intention of making their opinions heard. Gabriel, Michael and Uriel formed a power block and refused to give up on the concept of determinism. Samael favored free will, and wanted...   [click here for more]
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Heroes of Hope

Heroes of Hope


Definition of a Hero: A mythological or legendary figure often of divine descent endowed with great strength or ability. A figure admired for his achievements and noble qualities. One that shows great courage. In the aftermath of disaster, people cry out for heroes to set things right again. Now you can answer the call while expanding your game library with Heroes...   [click here for more]
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Unlikely Heroes Compilation

Unlikely Heroes Compilation


Unlikely Heroes Compilation Length: 43 pages + licence Fantasy literature abounds with tales of ordinary folk, lifted to the status of Hero by extraordinary events. The Unlikely Heroes are seven character classes with concepts drawn from the standard NPC classes in the d20 DMG. They are for those exceptional people who choose not to adventure, but should fate intervene, their quality...   [click here for more]
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